sand..........................56.05419% weatherless...................41.31559% offense.......................32.93000% hyperoffense..................30.82413% balance.......................14.82016% sandoffense...................12.78761% stall.........................11.82558% semistall..................... 9.60013% sandstall..................... 9.36208% hail.......................... 2.07431% choice........................ 1.82584% voltturn...................... 1.27929% dragmag....................... 1.08966% rain.......................... 0.86583% hailoffense................... 0.72423% hailstall..................... 0.62041% rainoffense................... 0.50669% multiweather.................. 0.31670% trickroom..................... 0.12490% monotype...................... 0.07813% monoflying.................... 0.06610% tricksand..................... 0.03090% monowater..................... 0.00905% sun........................... 0.00679% batonpass..................... 0.00661% sunoffense.................... 0.00629% monoelectric.................. 0.00148% monobug....................... 0.00068% monosteel..................... 0.00047% monodark...................... 0.00025% monopsychic................... 0.00007% gravity....................... 0.00004% monorock...................... 0.00002% monoice....................... 0.00002% monoground.................... 0.00001% monodragon.................... 0.00001% monofighting.................. 0.00000% monoghost..................... 0.00000% mononormal.................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monopoison.................... 0.00000% trickhail..................... 0.00000% monofire...................... 0.00000% monograss..................... 0.00000% rainstall..................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: -0.159) -2.0|# |#### -1.5|############ |######################### -1.0|############################## |##################### -0.5|#################### |######## 0.0|######## |#### +0.5|####### |##### +1.0|########### |######### +1.5|######### |####### +2.0|######## |### more negative = more offensive, more positive = more stall one # = 0.52%