weatherless...................75.19257% balance.......................33.91670% offense.......................30.52403% sand..........................21.88526% stall.........................14.46205% semistall.....................10.76518% hyperoffense..................10.33204% voltturn...................... 5.27280% sun........................... 2.99104% sandstall..................... 2.52388% multiweather.................. 0.80887% rain.......................... 0.74861% dragmag....................... 0.48985% sunstall...................... 0.47416% sandoffense................... 0.34021% trickroom..................... 0.09022% sunoffense.................... 0.05606% rainoffense................... 0.00895% choice........................ 0.00862% tailwind...................... 0.00801% hail.......................... 0.00443% monotype...................... 0.00260% gravity....................... 0.00082% monosteel..................... 0.00079% monowater..................... 0.00047% monopoison.................... 0.00043% tricksand..................... 0.00041% monobug....................... 0.00030% monoflying.................... 0.00021% monoground.................... 0.00016% monodragon.................... 0.00011% monoice....................... 0.00007% allweather.................... 0.00003% monofire...................... 0.00003% monofighting.................. 0.00002% monoghost..................... 0.00002% monorock...................... 0.00002% mononormal.................... 0.00002% monopsychic................... 0.00001% trickrain..................... 0.00001% rainstall..................... 0.00000% monograss..................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% tricksun...................... 0.00000% hailoffense................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.309) -2.0|# |##### -1.5|##### |###### -1.0|######### |################### -0.5|############## |################# 0.0|#################### |############################## +0.5|############# |########### +1.0|######### |############# +1.5|######### |####### +2.0|####### |###### +2.5|### |#### +3.0|# more negative = more offensive, more positive = more stall one # = 0.48%