weatherless...................57.95347% offense.......................43.20030% balance.......................41.97087% sun...........................13.39134% sand..........................13.03197% rain..........................12.25648% trickroom..................... 8.60601% semistall..................... 8.36959% tailwind...................... 5.48515% hail.......................... 5.02175% hyperoffense.................. 4.66238% voltturn...................... 4.13278% stall......................... 1.79686% monotype...................... 1.75903% multiweather.................. 1.58880% tricksun...................... 1.08757% batonpass..................... 0.80386% tricksand..................... 0.68092% monofire...................... 0.50123% sunoffense.................... 0.26480% trickhail..................... 0.26480% monoice....................... 0.24589% monowater..................... 0.20806% monoground.................... 0.19860% sandoffense................... 0.17023% rainstall..................... 0.17023% monosteel..................... 0.14186% rainoffense................... 0.13240% mononormal.................... 0.09457% monobug....................... 0.08511% monorock...................... 0.07566% trickrain..................... 0.07566% dragmag....................... 0.06620% choice........................ 0.05674% sandstall..................... 0.04729% sunstall...................... 0.04729% monopoison.................... 0.03783% monofighting.................. 0.03783% monodark...................... 0.02837% monoghost..................... 0.02837% monofairy..................... 0.02837% gravity....................... 0.01891% monoflying.................... 0.01891% hailoffense................... 0.01891% monoelectric.................. 0.01891% monodragon.................... 0.01891% monopsychic................... 0.01891% Stalliness (mean: 0.088) |##### -1.0|######## |############ -0.5|#################### |########################### 0.0|############################## |######################## +0.5|################### |############# +1.0|###### |#### +1.5|######## |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.56%