weatherless...................55.77647% balance.......................45.11460% offense.......................42.35249% sun...........................14.03944% sand..........................13.99370% rain..........................13.29201% trickroom..................... 9.89673% semistall..................... 8.38305% tailwind...................... 6.02205% hail.......................... 4.73737% voltturn...................... 4.50738% hyperoffense.................. 2.80072% multiweather.................. 1.75456% stall......................... 1.34914% tricksun...................... 1.24666% batonpass..................... 1.09042% tricksand..................... 0.92047% monotype...................... 0.75899% trickhail..................... 0.34922% monofire...................... 0.25648% sunoffense.................... 0.14717% monowater..................... 0.14384% choice........................ 0.09374% dragmag....................... 0.08481% sandoffense................... 0.07545% rainstall..................... 0.06899% monoice....................... 0.06731% monoground.................... 0.06178% monobug....................... 0.05621% monosteel..................... 0.04810% monofairy..................... 0.04696% rainoffense................... 0.04575% sandstall..................... 0.03955% sunstall...................... 0.02620% monopoison.................... 0.02007% monodark...................... 0.02003% trickrain..................... 0.01989% monorock...................... 0.01813% gravity....................... 0.01796% monopsychic................... 0.01566% hailoffense................... 0.01164% monoflying.................... 0.01086% mononormal.................... 0.00847% monodragon.................... 0.00751% monoelectric.................. 0.00721% monoghost..................... 0.00573% monofighting.................. 0.00243% Stalliness (mean: 0.117) |## -1.0|###### |########## -0.5|##################### |############################# 0.0|############################## |########################### +0.5|#################### |############## +1.0|##### |#### +1.5|######### |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.56%