weatherless...................62.45959% balance.......................50.02540% offense.......................42.41449% sun...........................13.29626% rain..........................11.74397% trickroom.....................11.25867% sand.......................... 9.58181% tailwind...................... 8.05416% voltturn...................... 6.60749% hail.......................... 4.92268% semistall..................... 4.18570% hyperoffense.................. 2.86587% multiweather.................. 1.89864% tricksun...................... 1.54548% tricksand..................... 1.36874% batonpass..................... 0.79544% trickhail..................... 0.58176% stall......................... 0.50854% choice........................ 0.21195% monotype...................... 0.16719% monofire...................... 0.11065% monopsychic................... 0.04245% dragmag....................... 0.03276% sunoffense.................... 0.01202% sandstall..................... 0.00601% monoice....................... 0.00600% monowater..................... 0.00448% monorock...................... 0.00087% monobug....................... 0.00075% monopoison.................... 0.00058% monoelectric.................. 0.00053% monoground.................... 0.00040% monosteel..................... 0.00028% rainoffense................... 0.00019% rainstall..................... 0.00019% monodragon.................... 0.00011% trickrain..................... 0.00009% monofighting.................. 0.00006% sunstall...................... 0.00004% mononormal.................... 0.00003% monoghost..................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailoffense................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.066) |# -1.0|##### |####### -0.5|############ |############################## 0.0|######################## |############################ +0.5|################## |########### +1.0|## |#### +1.5|## | +2.0| | more negative = more offensive, more positive = more stall one # = 0.70%