weatherless...................68.41228% balance.......................58.53761% offense.......................35.68202% sun...........................14.86476% voltturn......................11.62101% rain.......................... 9.32949% tailwind...................... 7.51823% sand.......................... 6.82235% trickroom..................... 6.74442% semistall..................... 4.92934% hail.......................... 1.81602% tricksand..................... 1.59001% tricksun...................... 1.32121% multiweather.................. 1.22795% trickhail..................... 0.68688% stall......................... 0.45260% hyperoffense.................. 0.39842% choice........................ 0.16868% monotype...................... 0.12594% monopsychic................... 0.11438% dragmag....................... 0.02059% monofire...................... 0.01088% batonpass..................... 0.01010% sandstall..................... 0.00098% sunoffense.................... 0.00040% monowater..................... 0.00034% monoice....................... 0.00027% monobug....................... 0.00003% monopoison.................... 0.00002% monoelectric.................. 0.00001% monoground.................... 0.00001% monorock...................... 0.00001% rainstall..................... 0.00000% monosteel..................... 0.00000% rainoffense................... 0.00000% monodragon.................... 0.00000% mononormal.................... 0.00000% monofighting.................. 0.00000% trickrain..................... 0.00000% sunstall...................... 0.00000% monoghost..................... 0.00000% gravity....................... 0.00000% sandoffense................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailoffense................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.175) | -1.0|# |## -0.5|##### |############################## 0.0|################## |############################ +0.5|##################### |######## +1.0|# |##### +1.5| |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.83%