weatherless...................72.92485% offense.......................58.76682% balance.......................33.01462% sun...........................17.73993% voltturn......................13.91156% semistall..................... 6.19907% trickroom..................... 5.67262% rain.......................... 5.32758% tricksun...................... 3.25122% sand.......................... 2.86888% hyperoffense.................. 1.85218% hail.......................... 1.65348% monotype...................... 1.43355% monoice....................... 1.42598% multiweather.................. 0.51472% trickrain..................... 0.51472% tailwind...................... 0.23761% stall......................... 0.16731% sunstall...................... 0.16702% rainoffense................... 0.03515% tricksand..................... 0.00799% monowater..................... 0.00660% monofairy..................... 0.00088% sandstall..................... 0.00029% monoflying.................... 0.00009% sandoffense................... 0.00009% monopsychic................... 0.00000% monofire...................... 0.00000% batonpass..................... 0.00000% mononormal.................... 0.00000% monobug....................... 0.00000% choice........................ 0.00000% monofighting.................. 0.00000% monodragon.................... 0.00000% monoground.................... 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% monosteel..................... 0.00000% monoelectric.................. 0.00000% monograss..................... 0.00000% Stalliness (mean: -0.058) | -1.5| | -1.0|##### |## -0.5|################### |######### 0.0|############################## |############## +0.5|### |# +1.0|# |#### +1.5| | +2.0| | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 1.10%