weatherless...................77.82029% balance.......................43.05444% offense.......................25.18389% voltturn......................22.37787% sand..........................14.98635% semistall.....................14.04997% stall.........................10.36700% hyperoffense.................. 7.34470% sandstall..................... 5.34920% hail.......................... 3.51244% rain.......................... 3.03075% trickroom..................... 1.64418% sun........................... 1.33856% choice........................ 1.14582% multiweather.................. 0.67758% hailoffense................... 0.53909% sandoffense................... 0.10576% monotype...................... 0.10092% rainoffense................... 0.08380% sunoffense.................... 0.07443% dragmag....................... 0.06980% monosteel..................... 0.03403% gravity....................... 0.02908% rainstall..................... 0.02751% monoelectric.................. 0.02471% tricksun...................... 0.01984% tailwind...................... 0.01712% sunstall...................... 0.01554% monowater..................... 0.01452% hailstall..................... 0.00689% monoground.................... 0.00685% monoghost..................... 0.00550% monobug....................... 0.00443% monopoison.................... 0.00365% monoice....................... 0.00350% monofighting.................. 0.00288% monodark...................... 0.00078% monodragon.................... 0.00003% monofairy..................... 0.00001% monoflying.................... 0.00001% monorock...................... 0.00000% monopsychic................... 0.00000% mononormal.................... 0.00000% monograss..................... 0.00000% monofire...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.433) -2.0|# |## -1.5|##### |###### -1.0|####### |########### -0.5|############### |################# 0.0|########################## |######################### +0.5|############################## |####################### +1.0|################# |########## +1.5|################# |#### +2.0|#### |#### +2.5|## |######### +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%