weatherless...................80.34430% offense.......................46.82937% balance.......................39.52931% sun........................... 8.18261% hyperoffense.................. 7.01678% rain.......................... 6.29767% semistall..................... 5.21900% monotype...................... 4.71780% hail.......................... 3.27958% sand.......................... 3.20331% trickroom..................... 1.65613% stall......................... 1.40553% multiweather.................. 1.30747% monowater..................... 0.76269% monoelectric.................. 0.64284% tailwind...................... 0.58836% monopsychic................... 0.58836% tricksun...................... 0.51209% mononormal.................... 0.38135% monofairy..................... 0.37045% monosteel..................... 0.34866% monofire...................... 0.32687% monoice....................... 0.31597% monodragon.................... 0.29418% voltturn...................... 0.28329% sandoffense................... 0.25060% rainoffense................... 0.22881% monodark...................... 0.17433% monograss..................... 0.15254% monoflying.................... 0.14164% sunoffense.................... 0.13075% monoghost..................... 0.11985% hailoffense................... 0.11985% sunstall...................... 0.06537% monoground.................... 0.06537% batonpass..................... 0.05448% monopoison.................... 0.04358% monobug....................... 0.03269% rainstall..................... 0.03269% choice........................ 0.03269% monofighting.................. 0.02179% monorock...................... 0.02179% trapper....................... 0.02179% tricksand..................... 0.01090% Stalliness (mean: -0.032) |# -1.5|### |###### -1.0|########### |################# -0.5|####################### |############################## 0.0|########################### |######################### +0.5|###################### |############### +1.0|####### |#### +1.5|### |## +2.0| | more negative = more offensive, more positive = more stall one # = 0.51%