weatherless...................80.27908% offense.......................47.52937% balance.......................39.48844% sun........................... 8.69556% hyperoffense.................. 6.86272% rain.......................... 6.22910% semistall..................... 4.75345% monotype...................... 3.38160% sand.......................... 3.05746% hail.......................... 3.00188% trickroom..................... 2.16856% stall......................... 1.36602% multiweather.................. 1.26308% tricksun...................... 0.73362% tailwind...................... 0.68119% monopsychic................... 0.52806% monowater..................... 0.48589% monosteel..................... 0.41615% monoelectric.................. 0.39450% sandoffense................... 0.29204% rainoffense................... 0.25545% monofairy..................... 0.25303% mononormal.................... 0.24996% monoice....................... 0.23663% monofire...................... 0.23448% monodragon.................... 0.20383% voltturn...................... 0.19157% sunoffense.................... 0.14209% monodark...................... 0.14091% hailoffense................... 0.09259% monoflying.................... 0.08380% monograss..................... 0.06943% sunstall...................... 0.05837% monoghost..................... 0.05546% monoground.................... 0.04440% batonpass..................... 0.04162% monofighting.................. 0.01954% monobug....................... 0.01906% rainstall..................... 0.01893% monopoison.................... 0.01669% choice........................ 0.01570% monorock...................... 0.01156% trapper....................... 0.01151% tricksand..................... 0.00878% Stalliness (mean: -0.038) |# -1.5|### |###### -1.0|########## |################# -0.5|###################### |############################## 0.0|########################## |######################## +0.5|####################### |############### +1.0|###### |#### +1.5|### |## +2.0| | more negative = more offensive, more positive = more stall one # = 0.53%