weatherless...................93.66656% balance.......................57.89240% offense.......................38.83682% hyperoffense.................. 2.76664% sun........................... 2.06947% hail.......................... 1.74533% rain.......................... 1.40227% sand.......................... 1.32245% semistall..................... 0.42062% tailwind...................... 0.31868% monotype...................... 0.22211% multiweather.................. 0.20608% monoice....................... 0.11667% stall......................... 0.08353% monodark...................... 0.07358% rainoffense................... 0.06527% monowater..................... 0.05127% sandoffense................... 0.03694% monosteel..................... 0.03325% trickroom..................... 0.02358% sunstall...................... 0.02029% monodragon.................... 0.01034% voltturn...................... 0.00877% sunoffense.................... 0.00712% monofire...................... 0.00500% monoelectric.................. 0.00274% hailoffense................... 0.00224% monofairy..................... 0.00148% monopsychic................... 0.00122% tricksun...................... 0.00014% monoflying.................... 0.00009% monograss..................... 0.00004% choice........................ 0.00001% monoghost..................... 0.00000% monopoison.................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% monorock...................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monoground.................... 0.00000% monofighting.................. 0.00000% tricksand..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.080) | -1.5| |# -1.0|## |### -0.5|########## |############# 0.0|######### |########### +0.5|############################## |#### +1.0| | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 1.21%