weatherless...................76.28365% offense.......................38.01563% balance.......................30.01028% hyperoffense..................16.79431% sun........................... 9.74349% stall......................... 8.42943% rain.......................... 7.36750% semistall..................... 6.75034% hail.......................... 4.44374% voltturn...................... 3.55143% sand.......................... 2.16991% hailoffense................... 1.72946% trickroom..................... 1.14005% rainoffense................... 0.75036% sandstall..................... 0.70216% monotype...................... 0.66939% sunoffense.................... 0.53767% trapper....................... 0.35058% monopsychic................... 0.33957% hailstall..................... 0.16719% monoghost..................... 0.15643% sandoffense................... 0.13928% monoground.................... 0.11758% choice........................ 0.11249% tailwind...................... 0.07043% monobug....................... 0.04893% monograss..................... 0.04589% multiweather.................. 0.00829% monoelectric.................. 0.00688% trickrain..................... 0.00153% mononormal.................... 0.00001% Stalliness (mean: -0.038) |# -2.0|# |######## -1.5|########## |############## -1.0|################### |###################### -0.5|############################# |###################### 0.0|############################## |############################## +0.5|################## |############## +1.0|################ |##### +1.5|#### |########### +2.0|##### | +2.5|### | +3.0| more negative = more offensive, more positive = more stall one # = 0.38%