weatherless...................86.65638% offense.......................53.66942% balance.......................28.30565% hyperoffense.................. 9.96007% rain.......................... 8.06032% voltturn...................... 5.79454% semistall..................... 4.61022% stall......................... 3.45464% sand.......................... 3.31549% sun........................... 1.82261% hail.......................... 1.47321% trickroom..................... 1.45960% multiweather.................. 1.32801% rainoffense................... 0.94685% monotype...................... 0.71997% batonpass..................... 0.45981% monograss..................... 0.28284% sunoffense.................... 0.24503% monoice....................... 0.13310% hailoffense................... 0.10437% tailwind...................... 0.09983% sandoffense................... 0.07714% tricksun...................... 0.06958% monoghost..................... 0.03781% monopoison.................... 0.03630% monoelectric.................. 0.03328% mononormal.................... 0.02571% monofire...................... 0.02269% monodragon.................... 0.02269% monosteel..................... 0.02269% sandstall..................... 0.02118% monofairy..................... 0.02118% monowater..................... 0.02118% monobug....................... 0.01966% trickrain..................... 0.01966% monodark...................... 0.01815% dragmag....................... 0.01664% monofighting.................. 0.01059% rainstall..................... 0.00756% gravity....................... 0.00756% monoflying.................... 0.00605% monopsychic................... 0.00454% trapper....................... 0.00303% tricksand..................... 0.00151% trickhail..................... 0.00151% monoground.................... 0.00151% Stalliness (mean: -0.112) |# -1.5|### |###### -1.0|############ |################# -0.5|####################### |############################## 0.0|#################### |################ +0.5|############ |###### +1.0|##### |### +1.5|### |# +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.61%