weatherless...................92.00355% offense.......................50.44072% balance.......................32.27348% hyperoffense.................. 6.78229% semistall..................... 6.63453% rain.......................... 5.42815% voltturn...................... 5.05844% stall......................... 3.86898% sand.......................... 2.12490% trickroom..................... 1.07985% multiweather.................. 0.55257% sun........................... 0.49833% hail.......................... 0.49763% rainoffense................... 0.36563% sandstall..................... 0.11225% sunoffense.................... 0.10241% batonpass..................... 0.06957% monotype...................... 0.03079% monoelectric.................. 0.01813% rainstall..................... 0.00983% monoice....................... 0.00694% hailoffense................... 0.00654% tricksun...................... 0.00439% dragmag....................... 0.00349% sandoffense................... 0.00339% monoghost..................... 0.00332% monosteel..................... 0.00076% monopoison.................... 0.00059% monowater..................... 0.00048% trickrain..................... 0.00037% monodragon.................... 0.00036% monofairy..................... 0.00009% monofighting.................. 0.00006% monograss..................... 0.00004% tailwind...................... 0.00004% monofire...................... 0.00001% monodark...................... 0.00001% mononormal.................... 0.00000% monobug....................... 0.00000% monoflying.................... 0.00000% monopsychic................... 0.00000% trapper....................... 0.00000% gravity....................... 0.00000% tricksand..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.007) | -1.5|## |## -1.0|######### |############ -0.5|################### |############################## 0.0|################ |################ +0.5|############### |##### +1.0|######## |### +1.5|#### |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.68%