weatherless...................71.22048% offense.......................46.59996% balance.......................42.18569% rain..........................10.49622% sun........................... 8.18528% trickroom..................... 6.33721% hail.......................... 5.87945% hyperoffense.................. 5.26002% tailwind...................... 5.25662% sand.......................... 4.96903% semistall..................... 4.32067% voltturn...................... 2.99503% monotype...................... 2.79423% stall......................... 1.63365% choice........................ 0.88830% monoice....................... 0.57518% sunoffense.................... 0.55646% multiweather.................. 0.49350% monobug....................... 0.43054% batonpass..................... 0.40501% rainoffense................... 0.32673% tricksun...................... 0.31992% monoghost..................... 0.29610% trickrain..................... 0.26717% monopoison.................... 0.26717% trickhail..................... 0.24675% tricksand..................... 0.22803% mononormal.................... 0.20421% sandstall..................... 0.19229% monodark...................... 0.18889% monowater..................... 0.13954% monofighting.................. 0.13103% rainstall..................... 0.10891% monoelectric.................. 0.10721% monopsychic................... 0.10381% hailoffense................... 0.10040% gravity....................... 0.10040% monoflying.................... 0.07488% monodragon.................... 0.06467% sandoffense................... 0.06296% hailstall..................... 0.06126% monofire...................... 0.05616% monograss..................... 0.05446% monorock...................... 0.04254% allweather.................... 0.02553% monofairy..................... 0.02042% monoground.................... 0.02042% monosteel..................... 0.01702% dragmag....................... 0.00681% swagplay...................... 0.00681% sunstall...................... 0.00340% trapper....................... 0.00170% Stalliness (mean: -0.003) -2.0| | -1.5|## |#### -1.0|######### |############## -0.5|####################### |############################## 0.0|############################## |############################# +0.5|################### |############# +1.0|####### |#### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.53%