weatherless...................69.28528% offense.......................45.45070% balance.......................43.91108% rain..........................11.15436% sun........................... 8.00685% trickroom..................... 7.39553% hail.......................... 6.52126% tailwind...................... 5.95188% sand.......................... 5.68857% hyperoffense.................. 5.14750% semistall..................... 4.17763% voltturn...................... 3.17942% monotype...................... 2.54926% stall......................... 1.31309% choice........................ 1.22572% sunoffense.................... 0.68609% monoice....................... 0.65445% rainoffense................... 0.43625% monobug....................... 0.42789% monopoison.................... 0.39142% monoghost..................... 0.38949% trickrain..................... 0.37604% multiweather.................. 0.36724% trickhail..................... 0.30039% tricksun...................... 0.28116% batonpass..................... 0.22404% tricksand..................... 0.21182% sandstall..................... 0.16789% hailoffense................... 0.13236% mononormal.................... 0.10768% monodark...................... 0.09526% monopsychic................... 0.07708% gravity....................... 0.07354% monowater..................... 0.06068% monofire...................... 0.05916% sandoffense................... 0.05631% monodragon.................... 0.04709% monoelectric.................. 0.04610% monofighting.................. 0.04511% rainstall..................... 0.04496% monograss..................... 0.04406% monoflying.................... 0.04259% allweather.................... 0.03244% hailstall..................... 0.02430% monofairy..................... 0.01780% monorock...................... 0.01549% monoground.................... 0.01430% monosteel..................... 0.01360% dragmag....................... 0.00193% sunstall...................... 0.00120% trapper....................... 0.00074% swagplay...................... 0.00065% Stalliness (mean: 0.003) -2.0| | -1.5|## |#### -1.0|######### |############ -0.5|##################### |########################### 0.0|############################## |############################# +0.5|################### |############ +1.0|####### |### +1.5|## |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.56%