weatherless...................66.46929% offense.......................47.14988% balance.......................45.91941% rain..........................11.41242% trickroom..................... 9.66776% hail.......................... 9.17970% sun........................... 7.14759% tailwind...................... 6.51672% sand.......................... 6.13499% monotype...................... 3.95544% hyperoffense.................. 3.09118% semistall..................... 2.74327% voltturn...................... 2.64309% monoice....................... 1.48314% choice........................ 1.34704% stall......................... 1.09625% monopoison.................... 1.05823% monoghost..................... 0.88560% rainoffense................... 0.39237% trickrain..................... 0.38784% tricksun...................... 0.38499% trickhail..................... 0.31601% hailoffense................... 0.27589% sunoffense.................... 0.27323% monobug....................... 0.21940% multiweather.................. 0.19614% monopsychic................... 0.08340% tricksand..................... 0.08208% gravity....................... 0.07359% mononormal.................... 0.06524% sandstall..................... 0.03774% allweather.................... 0.03138% monograss..................... 0.03111% batonpass..................... 0.02899% monofire...................... 0.02037% monodark...................... 0.01977% monowater..................... 0.01820% hailstall..................... 0.01605% monoflying.................... 0.01484% monosteel..................... 0.01461% monodragon.................... 0.01340% monofighting.................. 0.00987% monofairy..................... 0.00844% monoelectric.................. 0.00546% monoground.................... 0.00407% rainstall..................... 0.00339% sandoffense................... 0.00177% monorock...................... 0.00030% sunstall...................... 0.00007% dragmag....................... 0.00002% swagplay...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.009) -2.0| | -1.5|# |# -1.0|######## |######### -0.5|################# |################## 0.0|############################## |######################### +0.5|############# |######### +1.0|### |# +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.73%