weatherless...................63.27273% balance.......................49.57580% offense.......................45.92134% hail..........................13.89325% sand.......................... 8.73961% rain.......................... 7.59245% sun........................... 6.75233% trickroom..................... 6.35925% tailwind...................... 5.73516% semistall..................... 2.50228% monotype...................... 1.72226% monoice....................... 1.32079% stall......................... 1.08523% voltturn...................... 1.02956% hyperoffense.................. 0.91535% choice........................ 0.75847% trickhail..................... 0.21451% multiweather.................. 0.19458% sunoffense.................... 0.15764% monoghost..................... 0.14298% monopoison.................... 0.10100% hailoffense................... 0.10081% trickrain..................... 0.07563% rainoffense................... 0.06228% tricksun...................... 0.05978% monopsychic................... 0.04419% mononormal.................... 0.04361% monobug....................... 0.02673% monograss..................... 0.01833% hailstall..................... 0.01378% monosteel..................... 0.00701% monofire...................... 0.00699% monodark...................... 0.00642% allweather.................... 0.00493% batonpass..................... 0.00341% tricksand..................... 0.00323% sandstall..................... 0.00185% monodragon.................... 0.00114% monowater..................... 0.00093% monoelectric.................. 0.00081% gravity....................... 0.00074% monoground.................... 0.00064% monofighting.................. 0.00061% rainstall..................... 0.00048% monoflying.................... 0.00005% monofairy..................... 0.00003% monorock...................... 0.00000% sandoffense................... 0.00000% dragmag....................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.028) -2.0| | -1.5| | -1.0|### |### -0.5|########### |############ 0.0|############################## |####################### +0.5|####### |### +1.0|# | +1.5|# | +2.0| | +2.5| |# more negative = more offensive, more positive = more stall one # = 1.03%