weatherless...................87.02752% offense.......................58.46789% hyperoffense..................20.66514% balance.......................20.57339% voltturn...................... 9.77064% hail.......................... 8.06422% monotype...................... 2.81651% sand.......................... 2.47706% rain.......................... 1.84404% sun........................... 0.91743% rainoffense................... 0.90826% trickroom..................... 0.80734% choice........................ 0.65138% hailoffense................... 0.59174% multiweather.................. 0.33028% sunoffense.................... 0.30734% monodark...................... 0.30275% monowater..................... 0.28899% sandoffense................... 0.27982% semistall..................... 0.23394% monopoison.................... 0.22936% monoghost..................... 0.21560% monoice....................... 0.21560% monoflying.................... 0.20642% monofire...................... 0.19266% monosteel..................... 0.18807% tailwind...................... 0.18807% mononormal.................... 0.16055% monobug....................... 0.15138% monograss..................... 0.14679% monoelectric.................. 0.12385% monofighting.................. 0.11009% dragmag....................... 0.09633% monopsychic................... 0.09633% monodragon.................... 0.07339% monorock...................... 0.05963% stall......................... 0.05963% monofairy..................... 0.04587% monoground.................... 0.04128% sandstall..................... 0.00917% Stalliness (mean: -0.516) -2.0|### |#### -1.5|####### |############ -1.0|################### |#################### -0.5|############################# |############################## 0.0|############################# |############ +0.5|#### |## +1.0|# | more negative = more offensive, more positive = more stall one # = 0.58%