weatherless...................87.73836% offense.......................59.90341% balance.......................28.55402% hyperoffense..................11.49528% voltturn...................... 9.92216% sand.......................... 7.46947% hail.......................... 4.27933% trickroom..................... 1.74345% rain.......................... 1.29214% multiweather.................. 1.07910% tailwind...................... 0.64604% sun........................... 0.29981% hailoffense................... 0.22723% rainoffense................... 0.10978% dragmag....................... 0.10062% semistall..................... 0.04730% monotype...................... 0.01882% choice........................ 0.00741% monoflying.................... 0.00729% mononormal.................... 0.00478% sunoffense.................... 0.00195% monodark...................... 0.00148% monopoison.................... 0.00104% monofairy..................... 0.00100% monoghost..................... 0.00097% monoice....................... 0.00060% monofire...................... 0.00051% monoelectric.................. 0.00049% sandoffense................... 0.00023% monosteel..................... 0.00013% monowater..................... 0.00013% monofighting.................. 0.00011% monopsychic................... 0.00007% monograss..................... 0.00007% monorock...................... 0.00006% monoground.................... 0.00005% monobug....................... 0.00002% monodragon.................... 0.00000% stall......................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: -0.360) -2.0|## |## -1.5|# |#### -1.0|############ |################ -0.5|#################### |############################## 0.0|########################### |###################### +0.5|## |# +1.0| | more negative = more offensive, more positive = more stall one # = 0.72%