weatherless...................82.48577% offense.......................38.74928% balance.......................38.38694% sand..........................13.96099% hyperoffense..................12.70009% semistall..................... 7.11582% stall......................... 3.04787% hail.......................... 2.16818% sun........................... 1.51247% monotype...................... 0.92168% sandoffense................... 0.85656% trickroom..................... 0.80462% voltturn...................... 0.75958% sandstall..................... 0.56218% multiweather.................. 0.36782% hailoffense................... 0.32177% rain.......................... 0.24082% sunoffense.................... 0.17265% monowater..................... 0.15723% monopsychic................... 0.14181% monodark...................... 0.11179% monofighting.................. 0.11118% choice........................ 0.10732% monodragon.................... 0.10164% monoflying.................... 0.07547% monosteel..................... 0.06228% monobug....................... 0.05539% monopoison.................... 0.05315% monoice....................... 0.05092% monoelectric.................. 0.04504% monorock...................... 0.04240% monofairy..................... 0.04058% monoghost..................... 0.03956% monograss..................... 0.03794% monofire...................... 0.03368% tricksand..................... 0.03307% trickhail..................... 0.02982% tailwind...................... 0.02577% hailstall..................... 0.02313% mononormal.................... 0.01562% monoground.................... 0.01400% sunstall...................... 0.01298% dragmag....................... 0.00994% rainoffense................... 0.00609% trickrain..................... 0.00365% swagplay...................... 0.00183% tricksun...................... 0.00101% gravity....................... 0.00081% rainstall..................... 0.00061% Stalliness (mean: -0.028) -2.0|## |#### -1.5|####### |############ -1.0|################ |##################### -0.5|######################### |############################## 0.0|############################## |############################# +0.5|########################## |##################### +1.0|############## |######### +1.5|#### |### +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.39%