weatherless...................82.04940% balance.......................41.10467% offense.......................34.56199% sand..........................15.32825% hyperoffense..................12.21896% semistall..................... 8.44158% stall......................... 3.67280% hail.......................... 1.57562% sun........................... 1.21453% voltturn...................... 0.93197% sandoffense................... 0.82407% trickroom..................... 0.71684% sandstall..................... 0.69114% monotype...................... 0.42177% multiweather.................. 0.36137% hailoffense................... 0.28955% rain.......................... 0.19420% choice........................ 0.11407% sunoffense.................... 0.11289% monopsychic................... 0.07395% monowater..................... 0.06342% monodragon.................... 0.05481% monofighting.................. 0.05241% monodark...................... 0.04933% tricksand..................... 0.03857% monosteel..................... 0.03106% hailstall..................... 0.02787% monoflying.................... 0.02705% monobug....................... 0.02235% monopoison.................... 0.01955% monofairy..................... 0.01890% monorock...................... 0.01784% monoelectric.................. 0.01729% sunstall...................... 0.01641% tailwind...................... 0.01575% monofire...................... 0.01449% monoice....................... 0.01254% monoghost..................... 0.01206% trickhail..................... 0.01130% monograss..................... 0.01098% monoground.................... 0.00752% dragmag....................... 0.00748% rainoffense................... 0.00441% mononormal.................... 0.00354% trickrain..................... 0.00158% swagplay...................... 0.00113% rainstall..................... 0.00062% tricksun...................... 0.00058% gravity....................... 0.00050% Stalliness (mean: 0.047) -2.0|## |#### -1.5|######## |########### -1.0|############## |################### -0.5|###################### |########################### 0.0|############################# |############################## +0.5|############################ |######################## +1.0|################# |########## +1.5|##### |### +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.39%