weatherless...................81.24139% balance.......................43.36792% offense.......................28.51746% sand..........................16.70730% hyperoffense..................11.90363% semistall.....................11.04941% stall......................... 5.16158% sun........................... 1.17896% hail.......................... 1.12409% voltturn...................... 1.02948% sandstall..................... 0.92441% sandoffense................... 0.63750% trickroom..................... 0.48561% multiweather.................. 0.36194% hailoffense................... 0.31390% monotype...................... 0.24730% rain.......................... 0.11043% monopsychic................... 0.09308% choice........................ 0.09219% sunoffense.................... 0.08121% tricksand..................... 0.05180% monofighting.................. 0.03137% sunstall...................... 0.02511% monowater..................... 0.02358% hailstall..................... 0.02289% monoground.................... 0.01923% monosteel..................... 0.01805% monodark...................... 0.01718% monoflying.................... 0.00999% monopoison.................... 0.00848% monodragon.................... 0.00842% tailwind...................... 0.00606% monobug....................... 0.00553% monofairy..................... 0.00520% trickhail..................... 0.00468% monoelectric.................. 0.00352% rainoffense................... 0.00339% dragmag....................... 0.00287% monorock...................... 0.00204% monofire...................... 0.00169% monoice....................... 0.00124% monoghost..................... 0.00121% monograss..................... 0.00084% mononormal.................... 0.00034% trickrain..................... 0.00032% swagplay...................... 0.00029% tricksun...................... 0.00020% rainstall..................... 0.00010% gravity....................... 0.00004% Stalliness (mean: 0.159) -2.0|### |##### -1.5|####### |########## -1.0|############# |################# -0.5|################## |###################### 0.0|########################### |############################## +0.5|############################## |############################## +1.0|###################### |############## +1.5|####### |#### +2.0|### |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.37%