weatherless...................69.01300% balance.......................38.91408% offense.......................30.92758% sand..........................28.40388% semistall.....................13.25685% hyperoffense..................11.87758% voltturn...................... 6.75743% stall......................... 5.02391% sandstall..................... 3.25405% trickroom..................... 2.55049% hail.......................... 1.55816% trickhail..................... 1.10945% rain.......................... 0.98483% tricksand..................... 0.42455% sandoffense................... 0.24671% monotype...................... 0.14297% monodragon.................... 0.08128% sun........................... 0.06653% dragmag....................... 0.04355% hailoffense................... 0.03129% monowater..................... 0.02974% multiweather.................. 0.02640% rainoffense................... 0.01888% monoground.................... 0.00864% monobug....................... 0.00661% monoflying.................... 0.00548% sunoffense.................... 0.00504% monosteel..................... 0.00467% monopsychic................... 0.00321% monofighting.................. 0.00242% choice........................ 0.00232% rainstall..................... 0.00171% monorock...................... 0.00073% monoghost..................... 0.00048% monopoison.................... 0.00037% monoice....................... 0.00008% tailwind...................... 0.00005% monodark...................... 0.00001% mononormal.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monograss..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.194) -2.0| |# -1.5|###### |############# -1.0|############## |############### -0.5|######################### |#################### 0.0|###################### |################## +0.5|########################### |############################## +1.0|############### |################# +1.5|############# |### +2.0|## |# +2.5| |## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.41%