weatherless...................88.73458% offense.......................46.15641% balance.......................29.38041% hyperoffense..................20.60113% voltturn...................... 8.52883% rain.......................... 5.43762% hail.......................... 3.40878% semistall..................... 2.85733% sun........................... 2.30784% sunoffense.................... 1.15615% stall......................... 1.00471% monotype...................... 1.00104% rainoffense................... 0.84550% hailoffense................... 0.60507% monoice....................... 0.54047% trickroom..................... 0.53899% choice........................ 0.50365% tailwind...................... 0.21000% monobug....................... 0.12393% sand.......................... 0.12339% monopoison.................... 0.09984% mononormal.................... 0.09709% monofighting.................. 0.03103% monograss..................... 0.02284% monodark...................... 0.02259% monoelectric.................. 0.01844% multiweather.................. 0.01220% monofairy..................... 0.00891% monosteel..................... 0.00838% dragmag....................... 0.00823% monodragon.................... 0.00818% hailstall..................... 0.00799% monoflying.................... 0.00787% monoground.................... 0.00697% rainstall..................... 0.00657% monowater..................... 0.00639% trickhail..................... 0.00560% monopsychic................... 0.00490% monoghost..................... 0.00487% monofire...................... 0.00481% sandoffense................... 0.00285% tricksun...................... 0.00240% swagplay...................... 0.00169% Stalliness (mean: -0.345) -2.0|## |####### -1.5|############## |############# -1.0|####################### |######################## -0.5|########################## |############################## 0.0|############################ |########################## +0.5|################### |####### +1.0|#### |### +1.5|# |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.43%