weatherless...................95.88030% balance.......................39.08314% offense.......................32.19462% hyperoffense..................19.72490% voltturn...................... 9.24763% semistall..................... 6.22783% stall......................... 2.76951% rain.......................... 2.24201% hail.......................... 1.01623% sun........................... 0.78494% sunoffense.................... 0.62523% tailwind...................... 0.45661% trickroom..................... 0.30422% rainoffense................... 0.16378% hailoffense................... 0.11737% monotype...................... 0.09129% sand.......................... 0.07653% mononormal.................... 0.07009% choice........................ 0.06698% monofighting.................. 0.01043% monodark...................... 0.00439% monobug....................... 0.00192% monodragon.................... 0.00162% monoice....................... 0.00130% monograss..................... 0.00058% monopoison.................... 0.00047% monoghost..................... 0.00038% sandoffense................... 0.00014% monoelectric.................. 0.00010% rainstall..................... 0.00006% dragmag....................... 0.00003% monoground.................... 0.00001% multiweather.................. 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% monowater..................... 0.00000% monoflying.................... 0.00000% swagplay...................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% trickhail..................... 0.00000% monofire...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.121) -2.0|# |### -1.5|############### |################ -1.0|############# |############ -0.5|################# |#################### 0.0|######################### |####################### +0.5|############################## |########### +1.0|####### |###### +1.5|### |### +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.48%