weatherless...................81.41032% offense.......................48.40533% balance.......................31.79460% hyperoffense..................12.18581% voltturn......................10.46036% sun........................... 6.76650% sand.......................... 4.45317% semistall..................... 4.41998% rain.......................... 4.08616% hail.......................... 3.68704% stall......................... 3.19427% trickroom..................... 1.39670% hailoffense................... 0.78657% monotype...................... 0.70574% sunoffense.................... 0.68514% choice........................ 0.52092% multiweather.................. 0.32680% tricksun...................... 0.29618% rainoffense................... 0.25255% sandoffense................... 0.23837% sandstall..................... 0.21111% tailwind...................... 0.10203% monobug....................... 0.07847% monowater..................... 0.07088% monoice....................... 0.06538% monodragon.................... 0.05984% monodark...................... 0.05692% monopsychic................... 0.05637% monofairy..................... 0.05264% monoghost..................... 0.04338% gravity....................... 0.03624% monosteel..................... 0.02955% monoflying.................... 0.02923% monopoison.................... 0.02777% monofire...................... 0.02667% monoground.................... 0.02649% trickrain..................... 0.02335% monofighting.................. 0.02188% monorock...................... 0.02029% mononormal.................... 0.02004% dragmag....................... 0.01720% monoelectric.................. 0.01709% monograss..................... 0.01627% tricksand..................... 0.00858% rainstall..................... 0.00656% hailstall..................... 0.00429% trickhail..................... 0.00412% sunstall...................... 0.00252% allweather.................... 0.00201% swagplay...................... 0.00020% trapper....................... 0.00017% fear.......................... 0.00011% Stalliness (mean: -0.120) |## -1.5|##### |########### -1.0|################## |######################## -0.5|######################### |########################## 0.0|############################## |######################## +0.5|############### |########### +1.0|###### |### +1.5|#### |# +2.0|# |# +2.5|# |# +3.0|## |# +3.5| more negative = more offensive, more positive = more stall one # = 0.48%