weatherless...................83.57635% offense.......................45.39468% balance.......................32.35225% hyperoffense..................11.50897% voltturn...................... 9.04028% semistall..................... 6.99497% sun........................... 5.94699% sand.......................... 5.22778% stall......................... 3.74913% hail.......................... 3.40385% rain.......................... 3.06408% trickroom..................... 1.31251% hailoffense................... 0.86526% multiweather.................. 0.80163% sunoffense.................... 0.44044% choice........................ 0.30524% tricksun...................... 0.29477% sandoffense................... 0.17304% sandstall..................... 0.17104% monotype...................... 0.12755% rainoffense................... 0.06611% gravity....................... 0.03513% dragmag....................... 0.03261% tailwind...................... 0.03025% trickrain..................... 0.02374% monodark...................... 0.01874% monoground.................... 0.01762% monofairy..................... 0.01622% monodragon.................... 0.01228% monopsychic................... 0.00932% monopoison.................... 0.00815% monowater..................... 0.00730% monoflying.................... 0.00669% monobug....................... 0.00460% monoice....................... 0.00413% monofire...................... 0.00392% monorock...................... 0.00345% monoghost..................... 0.00324% monofighting.................. 0.00323% monosteel..................... 0.00300% allweather.................... 0.00299% monograss..................... 0.00276% mononormal.................... 0.00225% sunstall...................... 0.00209% monoelectric.................. 0.00079% trickhail..................... 0.00046% hailstall..................... 0.00042% tricksand..................... 0.00026% rainstall..................... 0.00012% swagplay...................... 0.00000% trapper....................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.039) |# -1.5|#### |############ -1.0|################## |######################## -0.5|###################### |########################## 0.0|############################## |######################### +0.5|################# |########### +1.0|######## |##### +1.5|####### |# +2.0|# | +2.5|# |# +3.0|## | +3.5| more negative = more offensive, more positive = more stall one # = 0.46%