weatherless...................85.97024% offense.......................42.14180% balance.......................33.03515% hyperoffense.................. 8.71194% stall......................... 8.49122% semistall..................... 7.61989% voltturn...................... 6.94665% sand.......................... 5.74197% sun........................... 4.92121% hail.......................... 2.27998% rain.......................... 1.27089% trickroom..................... 0.57587% sandstall..................... 0.34860% hailoffense................... 0.32759% sunoffense.................... 0.30316% tricksun...................... 0.18556% sandoffense................... 0.13997% dragmag....................... 0.13616% multiweather.................. 0.10840% choice........................ 0.10286% monotype...................... 0.05138% rainoffense................... 0.01778% monodark...................... 0.01092% trickrain..................... 0.00860% monowater..................... 0.00680% monodragon.................... 0.00619% allweather.................... 0.00545% tailwind...................... 0.00443% monofairy..................... 0.00399% monobug....................... 0.00302% monopoison.................... 0.00295% monopsychic................... 0.00292% monofighting.................. 0.00260% monoice....................... 0.00224% gravity....................... 0.00208% monoground.................... 0.00188% monograss..................... 0.00174% monofire...................... 0.00151% monorock...................... 0.00150% sunstall...................... 0.00110% mononormal.................... 0.00109% monosteel..................... 0.00093% monoghost..................... 0.00069% monoelectric.................. 0.00030% monoflying.................... 0.00015% trickhail..................... 0.00010% hailstall..................... 0.00005% rainstall..................... 0.00003% tricksand..................... 0.00001% swagplay...................... 0.00000% trapper....................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.158) |# -1.5|###### |########## -1.0|################ |############################## -0.5|###################### |############################# 0.0|############################ |########################### +0.5|###################### |################ +1.0|######## |######## +1.5|####### |# +2.0|# | +2.5|## |######### +3.0|###### |# +3.5| more negative = more offensive, more positive = more stall one # = 0.40%