weatherless...................79.08048% offense.......................46.88702% balance.......................29.16549% hyperoffense..................17.76201% sand.......................... 8.54350% rain.......................... 6.66923% voltturn...................... 4.57536% semistall..................... 4.33247% sun........................... 3.27895% hail.......................... 2.79926% trickroom..................... 2.17787% stall......................... 1.85301% monotype...................... 1.73967% rainoffense................... 0.93106% sunoffense.................... 0.69526% hailoffense................... 0.40683% multiweather.................. 0.36028% sandoffense................... 0.26819% monoice....................... 0.23681% monobug....................... 0.23479% monowater..................... 0.22568% choice........................ 0.21758% sandstall..................... 0.17306% monoghost..................... 0.15585% monofairy..................... 0.13156% monodark...................... 0.13156% dragmag....................... 0.12448% mononormal.................... 0.11537% tailwind...................... 0.11031% monoground.................... 0.09007% monopoison.................... 0.08906% monofighting.................. 0.06679% gravity....................... 0.05971% tricksun...................... 0.05870% monoflying.................... 0.05667% monopsychic................... 0.05465% monoelectric.................. 0.05465% monosteel..................... 0.05060% tricksand..................... 0.04858% trickhail..................... 0.04858% monodragon.................... 0.03542% monorock...................... 0.03441% monofire...................... 0.02631% monograss..................... 0.02226% trickrain..................... 0.00708% rainstall..................... 0.00506% sunstall...................... 0.00506% allweather.................... 0.00304% Stalliness (mean: -0.253) |#### -1.5|########## |################# -1.0|######################## |############################ -0.5|############################ |############################## 0.0|############################ |######################## +0.5|################ |############ +1.0|######## |#### +1.5|## |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.42%