weatherless...................79.49856% offense.......................45.26561% balance.......................29.43234% hyperoffense..................18.09959% sand.......................... 8.68095% rain.......................... 6.27592% voltturn...................... 5.00095% semistall..................... 4.74746% hail.......................... 3.12858% sun........................... 2.74516% stall......................... 2.45500% trickroom..................... 2.09640% monotype...................... 1.11117% rainoffense................... 0.96782% sunoffense.................... 0.56371% hailoffense................... 0.48823% multiweather.................. 0.31759% sandoffense................... 0.25403% monoice....................... 0.23534% sandstall..................... 0.20007% choice........................ 0.17794% dragmag....................... 0.14960% monobug....................... 0.13929% monowater..................... 0.13872% monodark...................... 0.12877% monofairy..................... 0.11110% trickhail..................... 0.07347% mononormal.................... 0.06782% tricksun...................... 0.06441% monopoison.................... 0.05773% tailwind...................... 0.05448% tricksand..................... 0.05297% gravity....................... 0.05243% monoground.................... 0.04086% monoelectric.................. 0.04040% monoflying.................... 0.03191% monodragon.................... 0.02849% monofighting.................. 0.02746% monosteel..................... 0.02729% monoghost..................... 0.02274% monopsychic................... 0.01463% monograss..................... 0.01148% monorock...................... 0.01095% monofire...................... 0.00793% trickrain..................... 0.00642% allweather.................... 0.00316% sunstall...................... 0.00231% rainstall..................... 0.00139% Stalliness (mean: -0.229) |#### -1.5|########### |################## -1.0|######################## |############################ -0.5|########################### |############################## 0.0|############################ |######################### +0.5|################ |############ +1.0|######## |##### +1.5|### |# +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.41%