weatherless...................82.10441% offense.......................42.45066% balance.......................27.19291% hyperoffense..................19.88442% sand.......................... 8.15309% semistall..................... 5.67720% voltturn...................... 5.09068% rain.......................... 4.80350% stall......................... 4.79481% hail.......................... 3.40843% trickroom..................... 2.20775% sun........................... 1.63721% rainoffense................... 1.12968% monotype...................... 0.80497% hailoffense................... 0.64451% sandstall..................... 0.40969% sandoffense................... 0.33256% monodark...................... 0.30136% sunoffense.................... 0.21191% choice........................ 0.15196% monoice....................... 0.12457% dragmag....................... 0.10653% gravity....................... 0.10321% monowater..................... 0.10078% multiweather.................. 0.09792% tricksand..................... 0.07280% monobug....................... 0.06715% monofairy..................... 0.06129% monoghost..................... 0.04710% mononormal.................... 0.03505% tricksun...................... 0.03456% monopoison.................... 0.02397% monoground.................... 0.01215% tailwind...................... 0.01199% monosteel..................... 0.00900% monoelectric.................. 0.00827% monodragon.................... 0.00675% monofighting.................. 0.00458% allweather.................... 0.00291% monoflying.................... 0.00249% sunstall...................... 0.00179% trickhail..................... 0.00163% monopsychic................... 0.00123% monorock...................... 0.00078% trickrain..................... 0.00054% monograss..................... 0.00030% monofire...................... 0.00021% rainstall..................... 0.00000% Stalliness (mean: -0.180) |##### -1.5|############## |################### -1.0|######################### |############################# -0.5|######################## |############################## 0.0|############################ |####################### +0.5|############## |############# +1.0|######### |##### +1.5|##### |## +2.0|# |## +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.40%