weatherless...................86.60772% offense.......................47.04945% balance.......................34.91329% hyperoffense..................14.91594% hail..........................11.11533% voltturn...................... 3.64882% semistall..................... 2.16311% hailoffense................... 1.66787% sun........................... 1.62802% trickroom..................... 1.36427% stall......................... 0.95822% monotype...................... 0.91078% choice........................ 0.62237% rain.......................... 0.45160% sunoffense.................... 0.23718% sand.......................... 0.23529% tailwind...................... 0.23149% monoice....................... 0.15749% monorock...................... 0.13282% mononormal.................... 0.12903% rainoffense................... 0.11005% monofighting.................. 0.08728% monobug....................... 0.07590% monopoison.................... 0.07021% monofire...................... 0.05882% gravity....................... 0.05692% monowater..................... 0.03795% multiweather.................. 0.03795% monograss..................... 0.03605% trickhail..................... 0.02846% monodark...................... 0.02846% monoelectric.................. 0.02656% monodragon.................... 0.02467% hailstall..................... 0.02467% monopsychic................... 0.02277% monoflying.................... 0.01708% monofairy..................... 0.01518% monoghost..................... 0.00949% monoground.................... 0.00949% tricksun...................... 0.00759% sandoffense................... 0.00379% sandstall..................... 0.00190% trapper....................... 0.00190% Stalliness (mean: -0.237) |### -1.5|####### |############### -1.0|############## |###################### -0.5|###################### |######################### 0.0|############################## |########################## +0.5|################ |########### +1.0|#### |## +1.5|# |# +2.0|# more negative = more offensive, more positive = more stall one # = 0.50%