weatherless...................86.74250% balance.......................43.23277% offense.......................38.40401% hyperoffense..................14.69713% hail..........................12.48822% voltturn...................... 3.53587% semistall..................... 3.00174% hailoffense................... 2.21106% trickroom..................... 1.73122% stall......................... 0.66436% sun........................... 0.37835% rain.......................... 0.30350% rainoffense................... 0.23745% choice........................ 0.17617% sunoffense.................... 0.13672% tailwind...................... 0.12019% monotype...................... 0.09364% sand.......................... 0.08744% monoice....................... 0.04011% monodragon.................... 0.02051% monofighting.................. 0.00972% monobug....................... 0.00606% monoghost..................... 0.00400% monofire...................... 0.00369% mononormal.................... 0.00352% monoelectric.................. 0.00232% hailstall..................... 0.00212% tricksun...................... 0.00121% monoflying.................... 0.00120% trickhail..................... 0.00083% monowater..................... 0.00072% monorock...................... 0.00061% monopoison.................... 0.00050% monograss..................... 0.00037% monoground.................... 0.00017% sandstall..................... 0.00012% monodark...................... 0.00006% monopsychic................... 0.00004% gravity....................... 0.00004% monofairy..................... 0.00003% multiweather.................. 0.00001% sandoffense................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.150) |# -1.5|####### |############ -1.0|########## |############# -0.5|############ |################## 0.0|############################ |############################## +0.5|############### |########## +1.0|##### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.61%