weatherless...................83.06306% balance.......................53.44149% offense.......................35.74405% hail..........................16.63029% hyperoffense.................. 7.56147% trickroom..................... 4.53321% voltturn...................... 3.60382% semistall..................... 2.73054% hailoffense................... 2.54773% stall......................... 0.52245% rain.......................... 0.20539% rainoffense................... 0.17999% tailwind...................... 0.12020% sun........................... 0.09052% choice........................ 0.06525% sunoffense.................... 0.04513% monotype...................... 0.01708% monoice....................... 0.01168% sand.......................... 0.01075% monoghost..................... 0.00214% monobug....................... 0.00210% monofire...................... 0.00061% monofighting.................. 0.00018% trickhail..................... 0.00015% mononormal.................... 0.00014% monodragon.................... 0.00013% monowater..................... 0.00003% hailstall..................... 0.00002% monoflying.................... 0.00002% monograss..................... 0.00002% monopoison.................... 0.00001% monorock...................... 0.00001% monoelectric.................. 0.00000% tricksun...................... 0.00000% monoground.................... 0.00000% sandstall..................... 0.00000% multiweather.................. 0.00000% monodark...................... 0.00000% monopsychic................... 0.00000% gravity....................... 0.00000% monofairy..................... 0.00000% sandoffense................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.008) | -1.5|#### |#### -1.0|##### |####### -0.5|########### |################### 0.0|####################### |############################## +0.5|############# |################ +1.0|#### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.72%