weatherless...................77.07329% balance.......................36.05067% hyperoffense..................25.30258% offense.......................23.14679% sand..........................13.50450% stall......................... 9.76417% voltturn...................... 6.86428% semistall..................... 5.73580% rain.......................... 4.82029% sandstall..................... 4.63215% sun........................... 3.85740% sunoffense.................... 1.75610% trickroom..................... 1.66469% rainoffense................... 1.11137% choice........................ 0.90493% hail.......................... 0.85488% hailoffense................... 0.27652% monotype...................... 0.19516% tailwind...................... 0.16875% tricksun...................... 0.16243% monobug....................... 0.08120% monopsychic................... 0.04469% multiweather.................. 0.03420% allweather.................... 0.02364% gravity....................... 0.02056% monoice....................... 0.01545% dragmag....................... 0.01481% monowater..................... 0.01426% monodark...................... 0.01283% rainstall..................... 0.01171% monofighting.................. 0.01042% tricksand..................... 0.00500% sandoffense................... 0.00380% mononormal.................... 0.00340% monoflying.................... 0.00327% monoghost..................... 0.00311% monofire...................... 0.00299% monodragon.................... 0.00295% monoelectric.................. 0.00045% monoground.................... 0.00006% monopoison.................... 0.00004% monograss..................... 0.00003% monorock...................... 0.00002% sunstall...................... 0.00002% monofairy..................... 0.00002% monosteel..................... 0.00001% hailstall..................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.025) -2.0|#### |############ -1.5|############### |################ -1.0|############## |######### -0.5|########## |################### 0.0|######################## |############################## +0.5|###################### |########## +1.0|######## |###### +1.5|### |###### +2.0|## |#### +2.5|# |#### more negative = more offensive, more positive = more stall one # = 0.44%