weatherless...................85.66169% hyperoffense..................39.63184% offense.......................37.40299% balance.......................16.37811% sun........................... 7.91045% voltturn...................... 6.41791% semistall..................... 4.20896% rain.......................... 3.49254% choice........................ 2.98507% stall......................... 2.37811% sunoffense.................... 2.09950% sand.......................... 1.82090% hail.......................... 1.11443% monotype...................... 0.71642% trickroom..................... 0.68657% sandoffense................... 0.54726% tailwind...................... 0.33831% rainoffense................... 0.30846% monodragon.................... 0.29851% hailoffense................... 0.09950% rainstall..................... 0.09950% monowater..................... 0.08955% monopoison.................... 0.05970% monofighting.................. 0.05970% monobug....................... 0.04975% monofire...................... 0.04975% sunstall...................... 0.03980% gravity....................... 0.01990% monodark...................... 0.01990% monoice....................... 0.01990% monopsychic................... 0.00995% mononormal.................... 0.00995% monoelectric.................. 0.00995% monofairy..................... 0.00995% monorock...................... 0.00995% monoground.................... 0.00995% monosteel..................... 0.00995% monoghost..................... 0.00995% hailstall..................... 0.00995% Stalliness (mean: -0.590) -2.0|###### |##################### -1.5|######################### |############################## -1.0|########################## |############################# -0.5|##################### |#################### 0.0|############### |########## +0.5|########## |########## +1.0|######## |#### +1.5|## |## +2.0|## |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.41%