weatherless...................69.35871% offense.......................52.77061% balance.......................27.12799% hyperoffense..................13.92422% hail..........................10.94459% sun........................... 7.91604% sand.......................... 7.26674% voltturn...................... 5.81251% rain.......................... 5.09650% semistall..................... 3.47327% stall......................... 2.70390% hailoffense................... 2.44597% monotype...................... 0.98283% sunoffense.................... 0.93836% trickroom..................... 0.86721% multiweather.................. 0.58258% rainoffense................... 0.43138% sandstall..................... 0.39135% sandoffense................... 0.32020% tailwind...................... 0.31130% tricksun...................... 0.30686% choice........................ 0.30241% monoground.................... 0.23570% monodragon.................... 0.18678% monofairy..................... 0.10673% monoflying.................... 0.08894% sunstall...................... 0.08894% monoghost..................... 0.06671% monopsychic................... 0.05781% monofighting.................. 0.04447% monofire...................... 0.04447% monowater..................... 0.04002% monoice....................... 0.04002% monograss..................... 0.03558% monodark...................... 0.03558% mononormal.................... 0.03113% gravity....................... 0.03113% monosteel..................... 0.02668% monobug....................... 0.02224% monoelectric.................. 0.02224% rainstall..................... 0.02224% monopoison.................... 0.01779% trickrain..................... 0.01779% monorock...................... 0.01334% hailstall..................... 0.01334% dragmag....................... 0.00889% Stalliness (mean: -0.225) -2.0| |# -1.5|####### |########### -1.0|################# |############################# -0.5|######################### |############################## 0.0|###################### |###################### +0.5|########## |######## +1.0|###### |## +1.5|## |# +2.0|# |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.50%