weatherless...................68.98286% offense.......................51.88318% balance.......................27.80077% hyperoffense..................13.69069% hail..........................10.61219% sand.......................... 8.85191% sun........................... 7.79437% voltturn...................... 5.69117% rain.......................... 4.29735% semistall..................... 3.57398% stall......................... 3.05138% hailoffense................... 2.56604% sunoffense.................... 0.98767% monotype...................... 0.86156% trickroom..................... 0.71010% multiweather.................. 0.53867% choice........................ 0.38842% tricksun...................... 0.36533% sandstall..................... 0.36528% sandoffense................... 0.33396% rainoffense................... 0.27655% monodragon.................... 0.27242% monoground.................... 0.25804% tailwind...................... 0.21009% monofairy..................... 0.06918% monoflying.................... 0.05984% monoghost..................... 0.03791% monopsychic................... 0.03077% trickrain..................... 0.02849% gravity....................... 0.02768% monofighting.................. 0.02510% monowater..................... 0.02446% monofire...................... 0.02355% monograss..................... 0.02304% monodark...................... 0.01793% monoice....................... 0.01769% mononormal.................... 0.01695% rainstall..................... 0.01367% monopoison.................... 0.01286% hailstall..................... 0.01242% monobug....................... 0.01240% monoelectric.................. 0.01133% monorock...................... 0.01120% monosteel..................... 0.01102% sunstall...................... 0.00995% dragmag....................... 0.00494% Stalliness (mean: -0.203) -2.0| |# -1.5|###### |########### -1.0|################# |########################### -0.5|######################## |############################## 0.0|##################### |######################## +0.5|########## |######## +1.0|###### |## +1.5|### |# +2.0|# |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.51%