weatherless...................62.68351% offense.......................48.26917% rain..........................26.36609% balance.......................24.69717% hyperoffense..................19.92752% sun........................... 9.41745% rainoffense................... 3.65232% semistall..................... 3.56982% stall......................... 3.53632% trickroom..................... 3.20707% multiweather.................. 2.37338% sand.......................... 2.23477% monotype...................... 2.06533% hail.......................... 1.70830% voltturn...................... 1.65476% trickrain..................... 1.21920% sandstall..................... 0.73958% sunoffense.................... 0.66369% monodragon.................... 0.42190% sunstall...................... 0.37862% choice........................ 0.30631% hailoffense................... 0.24772% monoice....................... 0.24567% monowater..................... 0.18351% tailwind...................... 0.17495% monobug....................... 0.17030% tricksun...................... 0.16986% monofire...................... 0.15086% monopsychic................... 0.14957% monoghost..................... 0.13558% rainstall..................... 0.09409% monofighting.................. 0.08885% mononormal.................... 0.08718% monofairy..................... 0.08501% sandoffense................... 0.07980% monodark...................... 0.07559% monopoison.................... 0.07394% monosteel..................... 0.07029% monoflying.................... 0.06642% monorock...................... 0.04375% dragmag....................... 0.03923% trickhail..................... 0.03060% monoground.................... 0.02872% tricksand..................... 0.02798% monoelectric.................. 0.02729% monograss..................... 0.02202% trapper....................... 0.01128% hailstall..................... 0.00588% gravity....................... 0.00190% fear.......................... 0.00115% allweather.................... 0.00042% swagplay...................... 0.00000% Stalliness (mean: -0.282) -2.0|# |### -1.5|######## |################## -1.0|########################### |############################## -0.5|########################## |######################## 0.0|#################### |################# +0.5|################ |######## +1.0|##### |#### +1.5|### |# +2.0|# |# +2.5|## |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.46%