weatherless...................55.82491% offense.......................42.92219% rain..........................34.02790% balance.......................25.62442% hyperoffense..................20.93390% sun........................... 9.88890% stall......................... 6.39352% trickroom..................... 5.34177% rainoffense................... 5.29234% semistall..................... 4.12596% multiweather.................. 2.67564% trickrain..................... 2.46973% sand.......................... 1.93254% sandstall..................... 1.44488% hail.......................... 1.02571% sunstall...................... 0.88433% voltturn...................... 0.86376% monotype...................... 0.57621% sunoffense.................... 0.51584% choice........................ 0.21047% rainstall..................... 0.19294% monoice....................... 0.10585% hailoffense................... 0.10245% monodragon.................... 0.09330% monopsychic................... 0.08435% tailwind...................... 0.06723% tricksun...................... 0.05511% monowater..................... 0.04656% monofire...................... 0.04062% monofairy..................... 0.03481% mononormal.................... 0.02901% monoghost..................... 0.02582% monopoison.................... 0.02484% monosteel..................... 0.02273% dragmag....................... 0.01756% monodark...................... 0.01629% monofighting.................. 0.01548% monobug....................... 0.01531% tricksand..................... 0.01511% monoflying.................... 0.01254% sandoffense................... 0.00902% trickhail..................... 0.00515% monoelectric.................. 0.00434% monograss..................... 0.00390% monoground.................... 0.00315% monorock...................... 0.00293% trapper....................... 0.00177% gravity....................... 0.00022% hailstall..................... 0.00001% allweather.................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.178) -2.0|# |### -1.5|######### |#################### -1.0|############################## |############################# -0.5|######################## |###################### 0.0|################## |################ +0.5|##################### |######### +1.0|###### |##### +1.5|### |## +2.0|## |# +2.5|#### |## +3.0|# |## more negative = more offensive, more positive = more stall one # = 0.44%