weatherless...................51.84799% rain..........................37.30677% offense.......................33.83797% balance.......................27.57326% hyperoffense..................20.31122% stall.........................12.13310% sun...........................10.29747% trickroom..................... 7.06108% rainoffense................... 6.36329% semistall..................... 6.14445% trickrain..................... 3.83192% multiweather.................. 3.13837% sand.......................... 3.00222% sandstall..................... 2.50002% sunstall...................... 2.08166% hail.......................... 0.68634% sunoffense.................... 0.59204% voltturn...................... 0.55944% rainstall..................... 0.36338% choice........................ 0.13993% monotype...................... 0.12272% hailoffense................... 0.04384% monoice....................... 0.03944% monopsychic................... 0.02757% tailwind...................... 0.02732% tricksun...................... 0.01779% monofairy..................... 0.01290% monodragon.................... 0.01004% monopoison.................... 0.00713% mononormal.................... 0.00596% monowater..................... 0.00579% tricksand..................... 0.00429% monoghost..................... 0.00317% monofire...................... 0.00206% monodark...................... 0.00176% monosteel..................... 0.00168% monoflying.................... 0.00150% monoelectric.................. 0.00138% monobug....................... 0.00119% sandoffense................... 0.00097% monograss..................... 0.00068% dragmag....................... 0.00052% monofighting.................. 0.00042% monorock...................... 0.00037% trapper....................... 0.00020% trickhail..................... 0.00013% monoground.................... 0.00005% gravity....................... 0.00000% hailstall..................... 0.00000% allweather.................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.069) -2.0|# |### -1.5|###### |################ -1.0|############################## |######################## -0.5|################# |############## 0.0|############## |############# +0.5|######################## |########## +1.0|######### |####### +1.5|#### |### +2.0|###### |## +2.5|###### |### +3.0|## |#### more negative = more offensive, more positive = more stall one # = 0.46%