weatherless...................68.32632% balance.......................50.62405% offense.......................46.08649% rain..........................17.77571% sun...........................10.25072% trickroom..................... 8.90029% voltturn...................... 3.46650% hail.......................... 2.81071% tricksun...................... 2.15290% semistall..................... 2.13935% tailwind...................... 1.55996% sand.......................... 1.54240% hyperoffense.................. 0.93094% trickrain..................... 0.85972% monotype...................... 0.80670% multiweather.................. 0.66955% stall......................... 0.21916% trickhail..................... 0.19059% gravity....................... 0.18181% monoice....................... 0.13852% mononormal.................... 0.13651% tricksand..................... 0.12805% rainoffense................... 0.12202% sunoffense.................... 0.09217% monoghost..................... 0.06381% monowater..................... 0.05969% monodark...................... 0.04413% monoelectric.................. 0.04413% monograss..................... 0.04222% monobug....................... 0.04127% monopsychic................... 0.04074% batonpass..................... 0.03905% monoflying.................... 0.03587% monopoison.................... 0.03439% hailoffense................... 0.03005% dragmag....................... 0.02550% sandstall..................... 0.02519% monosteel..................... 0.02434% monodragon.................... 0.02116% monofighting.................. 0.02053% monoground.................... 0.01958% monofairy..................... 0.01947% monofire...................... 0.01418% sandoffense................... 0.01344% rainstall..................... 0.01016% trapper....................... 0.00730% monorock...................... 0.00677% hailstall..................... 0.00677% sunstall...................... 0.00233% allweather.................... 0.00042% Stalliness (mean: 0.048) |# -1.0|## |##### -0.5|############## |########################## 0.0|############################## |######################### +0.5|################# |######## +1.0|### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.75%