weatherless...................69.65524% balance.......................55.70635% offense.......................42.32676% rain..........................19.83881% sun........................... 9.28801% trickroom..................... 7.98473% voltturn...................... 4.91298% tricksun...................... 2.38311% semistall..................... 1.65696% trickrain..................... 1.12143% tailwind...................... 1.10987% hail.......................... 0.99429% sand.......................... 0.58456% multiweather.................. 0.36083% hyperoffense.................. 0.16637% stall......................... 0.14357% trickhail..................... 0.12871% tricksand..................... 0.10273% monotype...................... 0.08877% gravity....................... 0.05263% mononormal.................... 0.03970% sunoffense.................... 0.03135% rainoffense................... 0.02954% monoghost..................... 0.01607% dragmag....................... 0.01526% rainstall..................... 0.00818% monoice....................... 0.00732% monopsychic................... 0.00720% batonpass..................... 0.00701% monowater..................... 0.00430% monoflying.................... 0.00289% monoelectric.................. 0.00198% monodark...................... 0.00150% monofairy..................... 0.00143% sandoffense................... 0.00140% monofighting.................. 0.00133% sandstall..................... 0.00130% monosteel..................... 0.00103% monograss..................... 0.00102% monobug....................... 0.00095% monoground.................... 0.00072% hailoffense................... 0.00042% monopoison.................... 0.00040% monodragon.................... 0.00035% monofire...................... 0.00032% monorock...................... 0.00026% hailstall..................... 0.00014% sunstall...................... 0.00005% trapper....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.097) | -1.0|# |### -0.5|########## |######################## 0.0|############################## |######################### +0.5|################### |######### +1.0|## |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.80%