weatherless...................68.84563% balance.......................62.48191% offense.......................36.68459% rain..........................25.28185% sun........................... 5.16709% voltturn...................... 5.03202% trickroom..................... 4.52501% tricksun...................... 1.29811% trickrain..................... 0.69285% semistall..................... 0.68349% tailwind...................... 0.64010% hail.......................... 0.59627% sand.......................... 0.17195% stall......................... 0.08735% multiweather.................. 0.06277% hyperoffense.................. 0.06266% monotype...................... 0.04713% rainstall..................... 0.03411% trickhail..................... 0.02800% mononormal.................... 0.02781% gravity....................... 0.02166% tricksand..................... 0.01723% rainoffense................... 0.01668% monopsychic................... 0.00564% monowater..................... 0.00300% monoice....................... 0.00291% sunoffense.................... 0.00238% monoflying.................... 0.00221% monoghost..................... 0.00172% sandstall..................... 0.00096% monograss..................... 0.00083% dragmag....................... 0.00065% monoelectric.................. 0.00063% monosteel..................... 0.00055% sandoffense................... 0.00043% monofairy..................... 0.00043% monodark...................... 0.00041% monobug....................... 0.00035% monofighting.................. 0.00028% batonpass..................... 0.00023% monoground.................... 0.00010% monopoison.................... 0.00009% monorock...................... 0.00008% monofire...................... 0.00007% hailoffense................... 0.00005% monodragon.................... 0.00004% hailstall..................... 0.00002% sunstall...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.187) | -1.0| |# -0.5|##### |################# 0.0|############################## |#################### +0.5|################## |############### +1.0|## | +1.5| | more negative = more offensive, more positive = more stall one # = 0.92%