sand..........................64.90294% offense.......................36.34063% weatherless...................33.58504% balance.......................25.72851% semistall.....................18.88228% stall.........................11.82819% hyperoffense.................. 7.22040% sandstall..................... 6.10944% sandoffense................... 4.54572% trapper....................... 3.05476% rain.......................... 1.35749% dragmag....................... 1.32470% rainoffense................... 0.92959% batonpass..................... 0.92203% sun........................... 0.18568% sunoffense.................... 0.14608% choice........................ 0.12428% monotype...................... 0.06143% monopsychic................... 0.04120% multiweather.................. 0.03116% monoflying.................... 0.00894% monowater..................... 0.00839% mononormal.................... 0.00156% monodragon.................... 0.00077% monosteel..................... 0.00037% voltturn...................... 0.00018% sunstall...................... 0.00016% monobug....................... 0.00012% monofighting.................. 0.00009% monofire...................... 0.00004% monoghost..................... 0.00002% monograss..................... 0.00001% monorock...................... 0.00000% monodark...................... 0.00000% monoground.................... 0.00000% monopoison.................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% hail.......................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.311) | -1.5|## |########## -1.0|########## |#################### -0.5|############################## |############### 0.0|########## |############ +0.5|############## |########### +1.0|################# |############## +1.5|#################### |############### +2.0|##### |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.48%