sand..........................47.66545% weatherless...................46.38627% offense.......................40.78834% hyperoffense..................33.16146% sandoffense...................17.48416% balance.......................16.80497% stall......................... 4.81027% semistall..................... 4.43496% rain.......................... 4.08460% sandstall..................... 3.17816% voltturn...................... 1.88692% hail.......................... 1.71648% rainoffense................... 1.67258% dragmag....................... 1.46770% choice........................ 1.36785% trickroom..................... 1.21720% monotype...................... 1.09669% sun........................... 0.39340% tricksand..................... 0.35208% monowater..................... 0.29784% gravity....................... 0.26944% multiweather.................. 0.24275% hailoffense................... 0.18163% sunoffense.................... 0.17216% hailstall..................... 0.16356% monobug....................... 0.13171% monosteel..................... 0.12482% monorock...................... 0.08608% monofire...................... 0.07059% monofighting.................. 0.06542% monopoison.................... 0.05681% monoice....................... 0.05079% monoghost..................... 0.04993% monograss..................... 0.04907% mononormal.................... 0.03960% monoelectric.................. 0.02669% monopsychic................... 0.02582% monoground.................... 0.02066% monoflying.................... 0.01549% trapper....................... 0.01549% trickhail..................... 0.01291% monodark...................... 0.01033% tailwind...................... 0.00947% rainstall..................... 0.00947% batonpass..................... 0.00603% monofairy..................... 0.00172% monodragon.................... 0.00086% Stalliness (mean: -0.466) -2.0|##### |########### -1.5|################# |########################### -1.0|############################# |############################## -0.5|##################### |################### 0.0|################ |############ +0.5|######### |####### +1.0|##### |#### +1.5|#### |#### +2.0|### |## more negative = more offensive, more positive = more stall one # = 0.44%