sand..........................52.26613% weatherless...................42.57640% offense.......................39.63256% hyperoffense..................35.03835% sandoffense...................18.87109% balance.......................15.17784% stall......................... 5.52207% semistall..................... 4.62918% sandstall..................... 3.65936% rain.......................... 3.57080% voltturn...................... 2.26212% hail.......................... 1.65294% rainoffense................... 1.59273% choice........................ 1.56736% trickroom..................... 1.53444% dragmag....................... 1.48482% tricksand..................... 0.42682% monotype...................... 0.38059% multiweather.................. 0.28868% gravity....................... 0.26126% hailoffense................... 0.25618% sun........................... 0.22255% hailstall..................... 0.16834% sunoffense.................... 0.16747% monowater..................... 0.13559% monofire...................... 0.06444% monosteel..................... 0.04572% mononormal.................... 0.02844% monopoison.................... 0.02460% monobug....................... 0.01758% monoice....................... 0.01466% trapper....................... 0.01354% monofighting.................. 0.01147% monorock...................... 0.01124% rainstall..................... 0.01025% monoelectric.................. 0.00911% monopsychic................... 0.00810% monoflying.................... 0.00806% trickhail..................... 0.00701% tailwind...................... 0.00573% monograss..................... 0.00362% monoghost..................... 0.00265% monodark...................... 0.00219% monodragon.................... 0.00083% batonpass..................... 0.00059% monoground.................... 0.00021% monofairy..................... 0.00001% Stalliness (mean: -0.484) -2.0|###### |########### -1.5|################## |######################### -1.0|############################## |############################## -0.5|################### |################# 0.0|############ |######### +0.5|######## |####### +1.0|##### |#### +1.5|#### |#### +2.0|#### |## more negative = more offensive, more positive = more stall one # = 0.46%