sand..........................55.87349% weatherless...................39.80372% hyperoffense..................36.11248% offense.......................35.57330% sandoffense...................20.23948% balance.......................15.70010% stall......................... 6.68350% semistall..................... 5.93061% sandstall..................... 4.64146% rain.......................... 3.02910% voltturn...................... 2.48673% dragmag....................... 1.52324% choice........................ 1.44920% hail.......................... 1.26321% trickroom..................... 0.92164% rainoffense................... 0.75271% tricksand..................... 0.42512% gravity....................... 0.34674% hailoffense................... 0.30943% sun........................... 0.26866% sunoffense.................... 0.25385% multiweather.................. 0.23818% hailstall..................... 0.19382% monotype...................... 0.17346% monowater..................... 0.08872% monofire...................... 0.05712% monosteel..................... 0.01110% mononormal.................... 0.00957% monopsychic................... 0.00285% tailwind...................... 0.00197% monofighting.................. 0.00140% monoflying.................... 0.00124% monopoison.................... 0.00114% monobug....................... 0.00019% trapper....................... 0.00017% rainstall..................... 0.00014% trickhail..................... 0.00011% monorock...................... 0.00010% monoghost..................... 0.00008% monoground.................... 0.00002% monoice....................... 0.00001% batonpass..................... 0.00000% monoelectric.................. 0.00000% monograss..................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.430) -2.0|##### |######### -1.5|##################### |#################### -1.0|############################## |########################### -0.5|############### |############## 0.0|######### |######## +0.5|######### |####### +1.0|###### |##### +1.5|##### |###### +2.0|#### |## more negative = more offensive, more positive = more stall one # = 0.50%