sand..........................57.14610% weatherless...................39.47201% hyperoffense..................33.28850% offense.......................32.42743% balance.......................17.13167% sandoffense...................14.28045% semistall..................... 9.98306% stall......................... 7.16934% sandstall..................... 5.26310% voltturn...................... 2.43047% hail.......................... 2.02056% choice........................ 2.01756% rain.......................... 1.55495% hailoffense................... 1.08708% dragmag....................... 1.07656% rainoffense................... 0.43358% gravity....................... 0.25449% multiweather.................. 0.23155% hailstall..................... 0.19211% monotype...................... 0.14557% monowater..................... 0.09975% trickroom..................... 0.06964% sun........................... 0.03793% tricksand..................... 0.03557% monofire...................... 0.03261% sunoffense.................... 0.02924% mononormal.................... 0.00873% monopsychic................... 0.00358% tailwind...................... 0.00099% monoflying.................... 0.00051% monosteel..................... 0.00021% monopoison.................... 0.00015% monorock...................... 0.00002% monobug....................... 0.00002% trickhail..................... 0.00002% monoghost..................... 0.00001% monoground.................... 0.00000% monofighting.................. 0.00000% rainstall..................... 0.00000% monograss..................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% trapper....................... 0.00000% monofairy..................... 0.00000% batonpass..................... 0.00000% monodark...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.313) -2.0|#### |##### -1.5|################### |########################### -1.0|############################## |########################## -0.5|############### |######## 0.0|########### |######### +0.5|######### |####### +1.0|########## |######### +1.5|####### |##### +2.0|#### |### more negative = more offensive, more positive = more stall one # = 0.47%